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Spellbreak chapter 4
Spellbreak chapter 4





spellbreak chapter 4

For instance, one week you are introduced to the Aegis Towers, a specific type of ruin scattered across the map. They become more interesting and you have to invest knowledge from the previous week.” This could keep players coming back as they discover more about the game, but it might mean Spellbreak will feel more hostile to newer players as well. Tori says “the quests do become more challenging as the weeks go on. Investigating the Spellstorm rifts teleports back into the safe zone and falling back to the ground again, allowing keen players to reposition themselves or escape an ambush.īut as the weeks and story progress, the developers are hoping that the players will amass some of the stories they’ve shared. These challenges are going to push players together as they rush to complete them before anyone else can, but on top of that, some of that change the gameplay as well. The third involved finding and activating several Arcane Barometers that is not going to be easy on a busy server. The second challenge involved finding mysterious Spellstorm rifts outside the play circle, which is obviously more challenging. Easy enough for all players who have a basic understanding of the game. I was given a whistle-stop tour of one of the later weeks of Chapter One, and the first weekly challenge was to make it to the second safe zone. For instance, each of the four kingdoms that make up the map of Spellbreak has its own extensive history and personality, which will be explored throughout the Chapters.Įach of the three weekly quests gets progressively more challenging, but the first shouldn’t be too hard so players of all skill levels can at least try and work through it.

spellbreak chapter 4

And there is a lot of lore already prepared, even if it won’t be immediately revealed to the players. Now the NPCs will each introduce three story quests, giving the player a chance to explore the story elements of the Hollowed Lands. Related Story Alessio Palumbo Spellbreak Developer Got Acquired by Blizzard, Will Work on World of Warcraft From Now On Proletariat Studios has reimagined them for Spellbreak Chapter One, making the quests hopefully more integral to the experience. “But we don’t want endless dialogue and loads of text that some MMOs might have because that isn’t the kind of snappy gameplay our players are looking for”, explains Tori Schafer, the Content and Narrative Designer for Spellbreak, as she showed me how a lot of the narrative and lore will be told in the gameplay.ĭaily quests have been in the game since launch, but previously they were just an excuse to try new playstyles and rake up some experience as lower level players. Each week the players will meet a new character in the menu screens that offers a different glimpse into the world they’re battling in. But unlike the other games it rubs shoulders with, the focus of the design behind the Chapters is tied to the lore and narrative Proletariat Studios are weaving into the Hallowed Lands. Equipment can be found randomly scattered across the map which can be used to improve the player's firepower (or whichever element gauntlet they’re using), offer new abilities in the form of runes, or even shield them from harm.Īnd now it seems that Spellbreak is also getting Battle Passes, which will be known here as Chapters. There are dozens of players dropped into a large arena that shrinks during the game until one only player (or team) is left standing. If your game isn’t unique, why are you making it?”Įven so, Spellbreak still largely follows the same formula. And this design distinction was intentional.Īs Cardell Kerr, Executive Producer at Proletariat Studios put it in an interview with Wccftech discussing the new Chapters, “From our perspective, we’re consistently trying to find things that we find interesting, that we don’t see a lot of other people doing. There aren’t any guns in Spellbreak instead, each of the players wields magical gauntlets that offer powerful spells to exile your opponents. Released only a couple of months ago, it quickly found a place amongst the existing titans thanks to its unique design and gameplay. Spellbreak, though, looks different from the rest of the Battle Royale games.







Spellbreak chapter 4